Columbia sportswear

$39.8 billion from the global licensed sporting goods industry to 2027 – with Columbia Sportswear, Fanatics, Hanesbrands and Nike, among others –

DUBLIN–(BUSINESS WIRE)–The “Licensed Sporting Goods Market: Global Industry Trends, Share, Size, Growth, Opportunities and Forecast 2022-2027” report has been added to from offer.

The global licensed sporting goods market reached a value of US$29.9 billion in 2021. Going forward, the market is expected to reach US$39.8 billion by 2027, growing at a CAGR of 4 .9% in 2022-2027.

Companies cited

  • adidas S.A.

  • Columbia Sportswear

  • Dick’s Sporting Goods Inc.

  • Fanatics Inc.

  • G-III Apparel Group Ltd.

  • Hanesbrands Inc.

  • Nike Inc.

  • Prada

  • Puma SE

  • Sports Direct International Plc

  • Under Armor Inc.

  • V.F. Corporation

Keeping in mind the uncertainties of COVID-19, the analyst continuously monitors and assesses the direct and indirect influence of the pandemic. This information is included in the report as a major market contributor.

Licensed sporting goods refer to various products endorsed by an athlete or sports club. It includes products, such as sports equipment, games, clothing, footwear and accessories for men, women and children, available in a wide variety of colors, variants and sizes.

Licensing bodies pay a certain royalty to sporting entities for merchandise sold with copyrighted logos, designs and other marks. This minimizes infringement of team and player trademarks and helps curb the manufacture of counterfeit sports-related brand products.

A growing number of sports enthusiasts, along with the rapid urbanization and proliferation of the online retail sector, is one of the major factors driving the growth of the market. Additionally, a significant increase in the number of regional and international sports leagues is also driving the growth of the market.

There is a continuous shift in consumer preference from traditional retail channels to online platforms that offer a wide range of products and a convenient shopping experience of purchasing genuine top quality products at competitive prices. .

Moreover, the development of innovative, breathable, lightweight and waterproof sportswear and accessories also acts as another growth factor. Products such as jerseys, socks, tracksuits, t-shirts, bottoms and sportswear, which are printed with the logos of major sports teams, have gained immense popularity among consumers who prefer casual wear. and fashion sports. Other factors including increasing consumer spending abilities, as well as increasing investment in sports licensing across the globe, are expected to further boost the market.

Key questions answered by this report

  • How has the global licensed sporting goods market performed so far and how will it perform in the years to come?

  • What has been the impact of COVID-19 on the global licensed sporting goods market?

  • What are the main regional markets?

  • What is the market breakdown by product type?

  • What is the market breakdown by distribution channel?

  • What is the market breakdown by price range?

  • What is the market breakdown by end user?

  • What are the different stages of the industry value chain?

  • What are the key drivers and challenges in the industry?

  • What is the structure of the global licensed sporting goods market and who are the key players?

  • How competitive is the industry?

Main topics covered:

1 Preface

2 Scope and methodology

3 Executive Summary

4 Presentation

4.1 Overview

4.2 Key Industry Trends

5 Global licensed sporting goods market

5.1 Market Overview

5.2 Market Performance

5.3 Impact of COVID-19

5.4 Market Forecast

6 Market Breakdown by Product Type

7 Market Breakdown by Distribution Channel

8 Market Breakdown by Price Range

9 Market Breakdown by End User

10 Market Breakdown by Region

11 SWOT Analysis

12 Value chain analysis

13 Analysis of the five forces of carriers

14 price indicators

15 Competitive landscape

15.1 Market structure

15.2 Key Players

15.3 Profiles of Key Players

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